1/17/2024 0 Comments Factory town campaignThis is a game that should have been for me, but there are some quality of life features I’m not willing to do without in this type of game, and the obtuseness of the build menus was a big turn off as well. I have many far more user friendly city building games sitting unplayed in my library, and without the ability to (easily?) increase the game speed, I found myself bored pretty much any time I wasn’t frustrated. This probably isn’t a city builder game I’ll be returning to, although I’m a big fan of the genre. The fact that it’s pretty economically simplistic might be either a pro or a con, depending on a player’s taste, but the absolute density of the menus is not doing this game any favors. It was a frustrating start for me, who wouldn’t have minded if workers were all I had, so I can’t imagine how annoyed an factory-focused player would have been. In the end, I did manage to complete the first scenario with a single, sad conveyor belt. If, like me, you tend to build in tight little clusters to minimize walking time, you are going to be screwed when it comes time to build those automated stuff movers. If you are, say, turning wood into planks, you’re then going to want another worker weeble to pick up the planks, and then take those where you need them to be. The top 3 reasons to play Factory Town Play through eight built-in campaign maps with unique goals, or start your own customized/random map from scratch Build. Everything prior to this point requires you to have a little worker weeble to harvest resources, and bring them either to a production building, storage area, or shop. You have to grow your town big enough to unlock your first research level, and you have quite a few steps of research to do before you can build the most basic wooden conveyor belt. The tutorial is actually pretty solid, but it takes quite a bit before you can get to the “factory” part of Factory Town. Which is to say, there may also be speed settings, but those I did not find. I feel like these are very basic things in this genre, and they should not be hard to find. There’s also a different option to remove a resource, allowing you to get rid of anything in your way that you didn’t put there. When I did it again, I was bound and determined to find a way to get rid of the part that was mucking everything up, and if you go into the build menu under tools, there’s a “remove block” button, which will take out a section of path or conveyor belt. See, I built myself into a corner, as it were, and needed to restart because I couldn’t figure out how to unbuild something. Not solely because there appears to only be two settings (paused or unpaused) for the passage of time, I played for well over an hour on the first introductory campaign scenario. Ok, so I may be going a little harsh here, but as someone who does really like city builders with automation, and is fine with all my workers looking like Weebles, I found that this game tried my patience. For compatibility reasons, legacy maps will automatically be assigned an override rule that keeps them active.If you like city builders with automation, super cute graphics, and have almost infinite patience & time, well, then Factory Town might just be your new favorite game. Removed obsolete “Fruit Juice” and (plain) “Jam” recipes from Kitchen.Fixed trains continuously loading goods from a building when multiple valid items are being continuously delivered to the building (even when ‘hold until full’ is off).All recipes that produce Elemental Crystals decreased baseline production time from 6 seconds to 4 seconds.Medical Wrap worth 18 Blue Coins (up from 14).Antidote worth 14 Blue Coins (up from 12).Poultice now worth 3 Blue Coins (down from 4).Remedy now worth 4 Blue Coins (up from 3).Rail Tile consumes 1 Stone Slab instead of 2, and produces 2 Rail Tiles instead of 1.Steam Pipe recipe consumes 1 Iron Ore instead of 2, and produces 2 Steam Pipes instead of 1.For compatibility reasons, legacy maps will automatically be set up with a custom rule override that retains a copy of these recipes at the workshop. Bandage, Poultice, and Medical Wrap moved from Workshop to Medicine Hut.Plus, creating one Steam Pipe now produces two. If you want to make a Steam Pipe, it will now cost you one iron ore, instead of two. The Medicine Hut now handles Bandages, Poultices, and Medical Wraps. You have to travel across the map to find these Elemental temples, which allow you to research the new Elemental mana. The newly released sixth campaign map is huge and introduces the new Elemental mana. Erik Asmussen, the developer of Factory Town, recently released a new update that adds a new campaign map and fixes tons of issues. In this episode of Factory Town, I continue Campaign Level 4, finishing the setup of the town and starting to work toward some of the Victory Conditions.Supp.
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